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NVIDIA STUDIO Graphics Driver 560.81
... developers the best performance and reliability when working with creative applications. To achieve the highest level of ... Modeler and SideFX: Houdini, and NVIDIA TensorRT acceleration within Topaz AI. Fixed General Bugs:- Full range of ...

NVIDIA GeForce Game Ready Graphics Driver 560.81
... Simulator 22] Game may crash when loading on GeForce RTX 30/40 series with 560.70 driver [4751153] Fixed General Bugs- [GeForce Experience/NVIDIA App] If GPU utilization gets stuck at 0% within Performance overlay, games may display stutter [4720547] - ...

NVIDIA STUDIO Graphics Driver 565.90
... developers the best performance and reliability when working with creative applications. To achieve the highest level of ... XV]. Turning on Turf Effects causes texture flickering with drivers newer than 546.65 [4745646] - [Dying Light ...

NVIDIA GeForce Graphics Vulkan 1.3 Driver 553.22 Beta 64-bit
... 1.0 Drivers The latest General Release drivers, starting with the R560 family, and the latest Vulkan Beta ... providing Vulkan SC 1.0 support across the NVIDIA Geforce RTX, NVIDIA RTX, NVIDIA DRIVE, and NVIDIA Jetson ...

NVIDIA GeForce Game Ready Graphics Driver 566.14
... - NVIDIA PhysX System Software — 9.23.1019 - GeForce Experience — 3.28.0.417 - CUDA — 12.7 - DCH NVIDIA Control Panel — 8.1.966.0 Compatible GeForce RTX 40 Series:- NVIDIA GeForce RTX 4090 D, ...

NVIDIA GeForce Graphics Vulkan 1.3 Driver 553.40 Beta 64-bit
... 1.0 Drivers The latest General Release drivers, starting with the R560 family, and the latest Vulkan Beta ... providing Vulkan SC 1.0 support across the NVIDIA Geforce RTX, NVIDIA RTX, NVIDIA DRIVE, and NVIDIA Jetson ...

NVIDIA GeForce Graphics Vulkan 1.4 Driver 553.64 Beta 64-bit
New:- VK_KHR_depth_clamp_zero_one - VK_KHR_video_maintenance2 Fixes:- Allow linear images with VK_IMAGE_CREATE_DESCRIPTOR_BUFFER_CAPTURE_REPLAY_BIT_EXT - Fix gl_NumWorkGroups behavior for mesh shaders - Fix alignment requirement for buffers created with VK_BUFFER_USAGE_2_PREPROCESS_BUFFER_BIT_EXT - Don't attempt to clear fragment shading ...
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